It also has a chance to generate some extra fury when you are attacked at range, which aids to our next passive.īerserker Rage – With our only fury spender being Wrath of the Berserker, the 25 percent damage increase from this passive is almost always active. Plague, molten, and the like become very difficult to survive without this passive. Superstition – Reducing all non-Physical damage by 20 percent becomes extremely important during the late Inferno acts. Decreasing Overpower’s cool down is necessary, since it is your greatest healing spell. When active, your critical hit chance is increased by five percent and critical hit damage by 50 percent. Ruthless – The bonuses from this passive are both offensive and defensive in nature. Save your Super Saiyan mode for combatting elites and boss encounters. The Insanity rune will buff your damage by 100 percent as well. It also breaks you free of jailer and lends you immunity to immobilizing effects. Your critical hit chance, attack speed, dodge chance, and movement speed are significantly increased. Wrath of the Berserker – This fury spender is a powerful transformation for 15 seconds and can be cast every two minutes. This will greatly decrease the effectiveness of your foes. It is important to reapply this every 15 seconds. Enhanced with the Intimidate rune, this shout will decrease enemy damage by 20 percent and movement speed by 30 percent. Threatening Shout – For every buff we depend on, there is a debuff to dish out. The Impunity rune will increase your resistances by 50 percent, allowing you to more easily defend against the magic-enhanced champion and elite packs. Your armor will increase by 20 percent for 60 seconds, so reapply this as often as needed. War Cry – This shout is an essential buff for your survival in Inferno. High critical hit chance is important to keep Overpower thriving. The cool down is 15 seconds, but is lowered by one second each time you land a critical hit in combat. It is free to cast and, in most cases, more dependable than Revenge since it requires no condition. It will strike all enemies within nine yards and heal you eight percent of your maximum life for each enemy struck. Overpower – This skill is an integral part of this build, acting as additional high area damage and healing spell when imbued with the Revel rune.
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